
Hello. I am Mitchel Kline, a CG modeler, rigger, and animator with experience in Maya, Universal Scene Descriptions, ToonBoom Harmony, Unreal Engine, and Photoshop. I became interested in art from a very early age and began studying under industry professionals in 2019. When I took Chad Stewart’s online class, “The Animation Course,” I realized I could turn my passion into a career. I thrive working with a team and have filled leadership roles for CG development on multiple short films. I graduated from Lipscomb University with a BFA in Animation in May of 2025, and have been working on amazing animated projects ever since.
